![]() I'm not sure if it's possible to export the default material (the one that is given to an object when created) in 3ds Max, but creating and assigning a custom material should work. In 3ds Max are you using the default material or did you assign a custom material to the object you are exporting? Further, use of the Autodesk FBX SDK is subject to your acceptance of and agreement to the FBX SDK License and Service Agreement terms. Note: The FBX Exporter is a “Restricted Asset” under the Asset Store End User License Agreement and is subject to the Unity Companion License 1.0. Kindly share your comments to help us improve the feature. Adding support for exporting animated parameters from a character's Animator controller as custom properties.Supporting exporting characters that are animated from Timeline.Exporting only a character's animation as well as exporting the character with no animation.We will continue our work on the FBX animation pipeline, more precisely on: Universal Windows Platform build errors caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.Added ability to export animations on transforms.Added support for exporting Cameras with animatable properties (Field of View).Added support for exporting Lights with animatable properties (Intensity, Spot Angle, Color).Added support for exporting SkinnedMeshes with legacy and generic animation. ![]() We're pleased to announce a preview alpha release of the FBX Exporter package with animation support and we would love your feedback. ![]()
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